Gaming influencer marketing that ships players.
Streamers, YouTubers and clippers for game launches, run end to end: sponsored streams on Twitch and Kick, dedicated videos, integrated segments, always-on shorts volume. We negotiate the deals, run the schedule, and tie every dollar to players you can count.
Gamers smell an ad from three servers away. The campaigns that work feel like a creator genuinely playing, and that takes casting: streamers whose chat actually asks for the link, YouTubers whose audience finishes the video. We pushed 80 million players into one game in a quarter by getting that right.
A handful of the right KOLs posting inside 1–2 weeks. Built for announcements and listings.
from $10KMulti-KOL, multi-platform pushes with regional targeting and weekly reporting over 30–90 days.
$50–150K+Hours of live play on Twitch, Kick or YouTube Live, timed to your launch window. Chat converts live.
per creatorAlways-on short-form volume that keeps the game in feeds between beats.
monthlyFees quoted on gross spend, stated in the SOW. Full campaign detail on the brands page.
What results have you driven for games?
80M players in three months for Pixelverse and 8M users onboarded for The Banana Game, through coordinated creator campaigns across streams, videos and short-form.
Which formats work for game launches?
Sponsored streams for live conversion, dedicated videos for depth, shorts and clipping for reach. Most launches run all three in one window. Native-language creators in every major region.
Can you cover a launch window?
Yes. Coordinated multi-creator waves timed to your launch, wishlist push or season drop, with contracts and posting schedules handled end to end.
Tell us about the game.
A real person (not a drip sequence) replies within 48 hours with a shortlist direction.
Got it. A real human replies within 48h.We'll come back with a KOL shortlist direction, not a sales deck.